|
Gaming War Within the Context of
Everything Else
By
Thomas P.M. Barnett
Senior Strategic Researcher and Professor,
Warfare Analysis and Research Department, Naval War College
[pp. 15-16]
Dr. Thomas P.M. Barnett is a senior
strategic researcher and professor at the Naval War College. His
latest book, The Pentagon's New Map: War and Peace in the
Twenty-First Century, is published by G.P. Putnam's
Sons (April 2004).
The views expressed in this article are
those of the author and do not reflect the official policy or
position of the Naval War College, the Department of Defense or the
U.S. Government.
Fire and Movement,
Issue 134 (2004)
NOTE: SEE MY CORRECTION ON THE NATURE OF THE
USAF WARGAME PLAYED IN ALABAMA IN JANUARY OF 2004
Last January the U.S. military conducted a huge tabletop wargame
in Alabama designed to test out new, "transformational" technologies
and force postures in four emerging warfighting areas. The
military's version of board games is used primarily to stretch minds
and test new ideas at low cost—usually in the range of 1/5th the
normal cost of a more realistic exercise. While the technologies
employed were certainly impressive (Unmanned Aerial Vehicles, or
UAVs, with almost unlimited loiter time), the actual scenario used
was downright pathetic, indicating just how low the Pentagon's
imagination has sunk despite being more than two years past the
terrorist attacks of 9/11 (not to mention the anthrax scare, the DC
sniper case, SARS in China, and so on and so on).
The scenario, you ask? It was basically the same one the military
has been using for a good decade now: a large unnamed Asian land
power exhibits a rather unhealthy interest in a small, island nation
off its coast. Seems this large unnamed Asian land power has designs
on this little state, which just so happens to be a close military
friend of the United States. Now, this scenario was kept secret, but
let me go out on a limb here and suggest that the "near-peer
competitor" in question was none other than China. How can I state
this with utter certainty? Because basically every big wargame we've
conducted since the Taiwan Straits Crisis of 1996 has been a replay
of that scenario, even as most military intelligence suggests that
if China were to invade Taiwan anytime soon, it would likely go down
in history as the "million man swim."
So why is the Pentagon so stuck on this largely implausible
scenario? Pure lack of imagination. Simply put, the ordering
principle of the Department of Defense (DoD) hasn't changed one whit
since the Cold War: we built DoD around the core conflict model of
great power war back in 1947, and nothing has come along to knock
that baby off its doctrinal pedestal since. When the Soviets went
away officially at the end of 1991, we hung on to the hope of their
eventual return through the strategic planning pillar known as
"reconstitution," a fancy word meaning we'd hedge against their
revival until we could dream up something better to force size
ourselves against.
That something better came in 1996, when we shadow boxed the
Chinese in the Taiwan Straits during one of their periodic shows of
force designed to scare the Taiwanese political leadership from
making any declarations of political independence from the mainland.
Don't get me wrong, I believe this is a scenario worth gaming,
because if it went down, a lot of important things would immediately
get screwed up in Asia, which represents almost half of humanity. My
problem with the scenario is that it represents the height of
imagination right now inside the Pentagon regarding the future of
warfare, and as far as I'm concerned, it is the strategic planning
equivalent of steering by staring at your rear-view mirror.
The terrorist attacks of 9/11 gave us a glimpse of what
"asymmetrical warfare" in the 21st century is going to be all about.
It won't just be some other great power or some regional rogue
keeping America from accessing some future battlespace they hope to
own, because frankly, there ain't no such thing as a conventional
battlespace anywhere in the world that our military force cannot
access. Asymmetrical warfare in the future is going to feel more
like you're trying to play football while the other guy has decided
to play soccer. In other words, you won't be playing the same game,
with the same rules, or even the same scorekeeping.
Great power war effectively died with the realization of mutual
assured destruction thanks to nukes. Meanwhile, classic
state-on-state war is going the route of the dinosaur: basically no
one engages in it anymore. What's left is plenty of violence within
states and non-state actors looking to hijack societies from
globalization's creeping embrace so they can disconnect those
societies from the global grid and have their way with the captive
population. Increasingly, the most motivated non-state actors will
employ terrorism to scare off advanced states from caring about
those societies they seek to hijack from history. That's basically
the al–Qaeda's game, and if it reminds you of a similar movement of
a century earlier (Vladimir Lenin's Bolsheviks), then you were
paying attention in history class.
Like Lenin, Osama bin Laden has proven himself a capable leader
of a transnational terrorist movement, and like Lenin, bin Laden
seeks to break off a huge chunk of humanity (a billion Mulsims
living in predominately Islamic societies) from the
Western-dominated global economy so as to be able to lord over them
in their collective pursuit of a "good life" divorced from all that
Westoxification imposed by globalization's advance. Bin Laden (and
all the Bin Ladens to follow) realizes that time is not on his side.
In twenty years, the Saudi Arabia he hopes to jerk back to some
seventh-century version of paradise simply won't be there for the
taking, so he has to move fast. If Lenin realized he had to start
his socialist empire by targeting the most pre-capitalist societies,
bin Laden seeks to begin his version of Islamofascism by targeting
the most pre-globalized societies. That's why al-Qaeda has
flourished up to now in some of the most backward, disconnected
states such as Sudan and Afghanistan.
The struggle I describe here is basically the dominant conflict
model of the 21st century: between those who would lead their states
toward embracing globalization and enmeshing their governments
within the security rule sets it imposes and those who seek to
disconnect relatively backward states in order to impose their
particular brand of isolating authoritarianism. What I'm talking
about here is basically a Risk for the era of globalization. Bin
Laden and al-Qaeda don't just want to drive the U.S. military out of
the Middle East, but to drive the Middle East out of the world.
That's the global war they are waging when they take down the twin
towers on 9/11. And it's the global war America (or at least the
Bush Administration) believes it's waging when they take down Saddam
Hussein in the Middle East. Al-Qaeda seeks to disconnect the Middle
East from the global economy, whereas the United States seeks to
reconnect the Middle East to the larger world—one big game of Risk.
Now if someone could just clue the Pentagon in on what's really
going on, because, if left to their own devices, military
strategists will continue gaming the Taiwan Straits ad infinitum.
Why? It's a wonderful proving ground for various weapons systems
they are convinced they need. Do they really need these systems?
Depends on whether you think the Chinese diesel submarine threat is
the big obstacle between some future, downstream global reality we
seek to generate through the strategic employment of our military
forces around the world and us.
Myself, I don't stay up nights fretting over Chinese diesel subs,
not when China is sucking up foreign direct investment like crazy
and putting massive state enterprises up for auction (want to know
what the biggest Initial Public Offering in the world was last year?
China Life Insurance!). No, I see a China busting its rear end
trying to integrate its society with the global economy, and as far
as I'm concerned, that push for connectivity is a very good sign.
When I look around the world, I see danger and violence
overwhelmingly concentrated in the most disconnected states and
regions, like Africa and the Middle East. Moreover, that's where the
bulk of the terrorist groups are, because it is primarily within
those regions where we find the endemic conflicts and authoritarian
regimes that breed such desperate people.
But gaming the spillover effects of raging civil wars and
far-flung terrorist networks is hard, dang it! And awfully complex
to explain to a Congress that just wants to know in whose district
the Pentagon plans on building that fabulous new weapons system or
expensive platform. Gaming the sort of war al-Qaeda seeks to wage
against the United States wouldn't look anything like the tabletop
wargames the Pentagon knows only too well how to play. Instead of
just gaming war within the context of war, you'd have to game war
within the context of everything else—Risk meets Monopoly meets Life
meets . . ..
But that is exactly what we saw on 9/11: war within the context
of everything else. The New York Stock Exchange was shut down for a
week. Do you think they gamed that one in the Pentagon wargame last
January? Or air travel being shut down for an even longer stretch?
Or a bulge of hate crimes against Arabs? Or a rush among Americans
to buy guns? Or insurance companies refusing terrorism coverage? Or
a GM auto plant in Indiana shutting down because it couldn't get a
computer chip from Taiwan "just in time?”
All of these downstream effects occurred in response to 9/11,
along with our invasions of Afghanistan and Iraq, along with a host
of new anti-terrorism laws being generated around the world, along
with an immediate slow down of foreign students visiting the United
States, along with . . .. Is the Pentagon gaming any of those
aspects of this global war on terrorism? Is anybody? Do we even
understand warfare of this nature?
Let me give you an even better example. The U.S. Census Bureau
says two-thirds of America's population growth between now and 2050
will come from Latinos immigrating here from Central and South
America. Without that flow of bodies, our Potential Support Ratio (PSR)
of workers-to-retirees will plummet dangerously. That's the future
economic strength of this country in a nutshell. Guess what happens
in response to 9/11? We tighten our borders and already we see a
diversion of that flow to Europe. You want to know who made that
call? Bin Laden did. He's playing a game of Risk we don't
understand, because we lack the imagination to do so—because we only
understand war within the context of war and not within the context
of everything else. We're role-playing 20th century warfare across a
global security system against opponents who already moved onto the
21st century's version of warfare across a global economic system.
We lack even the language to describe this new form of warfare. So
we call this new form of attack a "9/11." What will we call the next
one? Well, I guess it depends on the date.
Rest assured, the Pentagon will know exactly what to do . . .
when China invades Taiwan. As for the next 9/11, military
strategists don't have a clue, because they can't wargame that
scenario, because those board games simply don't exist.
In the 1970s and 1980s, the commercial board wargame industry
cranked out plenty of games designed to scope out the core conflict
model of the day—the Sovs streaming the Fulda Gap and everything
else that would follow. But where is that industry today? Where are
the games that will teach a new generation of strategists to think
about war within the context of everything else? Or strategic minds
that will recognize a 9/11 as something more profound than just
three buildings being hit?
Board games are all about tracing cause and effect, thinking
several moves ahead, and seeing the entire playing field in one fell
swoop. Show me the board that can locate a 9/11 somewhere on a
battlespace that includes energy markets, global financial flows and
labor migration patterns and I'll show you a game worth playing,
because you'll be describing the conflict that few in the world
understand and yet all in this world find themselves operating
within.
America is currently engaged in a global war that is neither
global nor a war in any way we've previously understood or
experienced. We need a new lexicon to describe this sort of warfare,
and the commercial wargame industry has a vital role to play in this
voyage of discovery. The sort of in-depth, context-rich role-playing
games that are typically filed under Fantasy need to be
reclassified, through revision and expansion, under Complexity,
because they offer many of the skill sets strategic planners need to
master in the battles ahead.
The Pentagon needs to start understanding this global war in all
its non-military complexity, so that we can employ our military
assets around the world for maximum impact. The military is reaching
for this understanding in its pursuit of effects-based operations,
which is just a fancy way of saying that smoking holes are—in and of
themselves—not nearly enough to win the wars ahead. You can see this
in Iraq today. Did we wargame the Saddam takedown effectively? The
results speak for themselves. Is it clear we didn't have a clue
about the occupation? Again, the results speak for themselves.
As a result, the U.S. military has wandered into—with almost no
strategic forethought—what even Deputy Secretary of Defense Paul
Wolfowitz admits is the "super bowl of terrorism." Show me the
commercial board game that effectively prepares tomorrow's military
leaders for the Iraq-occupation-after-next and I will show you a
product that saves lives.
The intellectual challenge is clear. The only question is how the
commercial wargame industry will respond.
|